It looks like Hunters have defensive capabilities and aren't jsut bringing down deer but also help to protect your cattle and such from wild animals and reduce your chance fo getting rabies, which is rpetty coolÄifferent crops have different requirements, such as temperature and moisture.I'm currently growing taters. You have to do some tasks manually that were automatic in Banished. One change is you can click on a person, take control of them, and then in 3d do the tasks they are supposed to do, faster and better if that's your thing. Have to wait like 90 seconds for some buildings to finish on the fastest speed. Like Banished I'm never not playing on teh fastest speed, and it still feels slow. We've all had to wait for the right trader for years. I do like the idea of getting more seeds and such, not with trading posts, but instead by sending out expeditions. So far I feel like the options and such are a little more robust thatn the inital Banished game, but nowhere near the amount of it modded. I don t like that my zoomed out function isn't zoomy enough if that makes sense. Looks like people assigned to work a site aren t gathering supplies to make it from your storage, so you have to have laborers open too. There's a bear right outside my camp, not sure if it is distrubing it or not though. Different food has different calorie counts that reflect their value in eating and feeding your people. It's more 3d so you have to worry about raising and lowering land as well. Even a snowflake over the house to tell you it needs firewood. You need to build more houses for them to spawn.
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From how to send people to work to how to cut and grab items. It has a lot of the same gaming conventions. never fun when you realize that you have a glut of people who went through childbearing age without making babies because they were still living with the parents. Trying to get cute early with the food supply risked a supply interruption, and it's not like the game requires a varied diet for health - always good to have those nuts & berries in reserve! The more annoying part for me was to remember to bring housing supply online slowly & consistently. I'd always keep a Gatherers Hut in each forestry circle, and toggle that amount of workers as needed. I'm probably going to start over this afternoon, after looking at more tips and hints to refresh my memory. I'm obviously doing something wrong, most likely with my crop fields. Every time my population hit above 120, I would hit a starvation death spiral. Playing again also reminded me how frustrating trying to find the correct buildings in the button menu. Almost every set of homes are different than the next. This first city, I was trying to settle on a theme, and failed dramatically.
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I got the Colonial Charter mod and the Mega mod of Steam workshop, which adds a bunch of choices (really maybe too much). This is funny, because I just started playing banished again this weekend.